26 Comments

  1. The audio is very telling. You can clearly hear the clutch stages and how it pulls the motor down during the run. I don't think I've ever heard it that clear before. Do you know anyone involved in any Top Fuel or Funny Car teams? Something tells me that they would be interested, if not the video, maybe the audio. The concept of being able to arrange it with the computer data from the run would add a dynamic that might be helpful in tuning. Anyway, I think you are going to have a great time with your set-up.

  2. Nice work, Dylan. The camera obviously has an excellent Auto Gain Control that prevents it from gross digital audio distortion.
    There was one clip in your montage that showed a full throttle, fuel hemi crossing the finish line, followed right behind by the loser who crossed at idle… and the one at idle sounds louder and clearer than the one that went by under full power. That's Automatic gain Control. Try disabling Audio Gain Control, and setting the Audio Input Gain all the way down to the lowest input setting. You'll get a fuller range of accurate audio that is not adjusted in a panic by some auto algorithm that has no frickin' clue what is about to happen. Set your Audio Input Gain manually. And if you already are, set it *lower*. 😉

  3. Makes you wonder if all those people standing next to the thing without ear protection when it's revving can even hear afterwards.

  4. I loved top fuel, that stuff was amazing. You could feel the heat from the headers and it's just an awesome experience! Nice video btw!

  5. This video (starring the audio) is way better than good. No dislikes 'cuz there's nothing to dislike. Nice job with all the different angles. I haven't seen another video do a better job of capturing the speed and sound at these event – even better than any TV coverage I've seen.

  6. This video was amazing. Last year was the only year I haven't gone in almost a decade. Hope to come to MHN this summer.

  7. Better than normal but too bad its a compressed audio file. Really though nothing can capture the sound of these engines without mic's and the rest of the audio chain being able to capture the full dynamic range and frequency range. Basically a person would need the ability of playing back the sound at the least of 130 decibels and close to 20 hz without distortion just to get an approximation of the experience.

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